This build may seem like a DD that slaps on a taunt and calls it a day. However, despite using light armor for offensive pressure, this build tries and utilizes a lot of means to mimic a true tank build. Some sacrifices have to be made since you start out with much less resistances and health, but it is good enough for harder vet dungeons like Mazzatun. I do not recommend this as your first/only tank build though, it is more of a meme for people who already know how to tank and are tired of the same old sh*t.
It also feels like a true melee battlemage, if that's what you're after.
Skills and Replacements
||[Pierce Armor] is a cheap 2-in-1 tanking skill that taunts and reduces an enemy's resistances. There is no competitive replacement.
||[Heroic Slash] is another very valuable tanking skill. Reduces enemy damage by 15% (which is a great group protection if you think about it) and generates ultimate.
[Silver Leash] is a solid tool for pulling enemies into your group's focal point. Maybe it should even get its own dedicated slot.
[Inner Rage] provides a ranged taunt and some additional damage via synergy.
||We use [Elemental Weapon] as the spammable single target attack, because it applies elemental effects and triggers Spell Orbs as well as a 5K damage shield on block from the Psijic Passives.
[Concealed Weapon] is the next spammable of choice. If you don't want to use a spammable (not enough resources or simply not enough time), you could slot [Inner Rage] here for additional control.
||[Swallow Soul] for a very strong heal over time. [Crippling Grasp] for more damage over time. [Inner Light] for 10% crit and 7% more magicka for free.
||[Defensive Stance] passively grants 8% block cost reduction and 8% block effectiveness. Absolutely necessary.
||[Soul Tether] Relatively cheap ultimate that grants much needed crowd control in trash fights and looks cool as heck.
||(experimental) Throw [Borrowed Time] on trash mobs before engaging to stun them. Also grants the Concentrated Barrier shield from the Psijic Order.
[Siphoning Attacks] and [Inner Light] are good alternatives, see what you like best.
||[Refreshing Path] deals damage over time, heals you and allies, grants movespeed AND 5280 to all resistances for its duration thanks to the Shadow Barrier passive. Crazy skill.
||[Sap Essence] is the reason why this build is fun. Spammable AoE damage that also heals you and your party, with inbuilt Major Sorcery. Pulls mad aggro and kills things. Also grants 0.5 ultimate per second while you spam it, thanks to the Transfer passive.
||[Mirage] grants 15% dodge chance and 1320 to all resistances for 26 seconds. Also makes you look like a badass.
||[Defensive Stance] passively grants 8% block cost reduction and 8% block effectiveness. Absolutely necessary (yes on both bars).
||[Bolstering Darkness] = 30% damage reduction for the whole group and another 30% for yourself, lasts 16 seconds.
Or [Aggressive Warhorn] if you want to be a normie who uses the best tank ultimate ever.
Item Sets, Mundus, Enchantments, Food
This set lets us benefit from all the light armor passives, while also giving resource restoration. I don't think there is a better option for this build.
since almost all our damage is purely magical.
for a cool combination of resistances and damage
for great resistances and some HP. (what is this, a tank build?)
Sentinel of Rkugamz
for the epic
stamina restoration. (2x heavy or 1x medium)
Mundus Stone: [The Lady] grants 2752 to all resistances
Pretty horrible but with light armor we don't have a lot of other choices.
Traits and Enchantments:
Let me start here by giving some stat guidelines (already buffed).
Adjust the ones you struggle with, afterwards put the rest into magicka.
Magicka: minimum 16k
Health: minimum 20k
Stamina: minimum 15k
Resistances: minimum 25k
Magicka recovery: minimum 1600
Armor: All nirnhoned for 2100 extra resistances or all divine (with Lady) for 1500 extra resistances. Or sturdy for reduced block cost, the standard tank choice. (mixing is fine!)
Jewelry: Any resource trait, magicka recovery and block cost reduction enchantments.
Weapons: 1h: Defensive for more resistances or Sharpened for more damage, Shield: Reinforced for resistances, Infused for more Health or Sturdy for reduced block cost.
[Orzorga's Red Frothgar] for 5000hp and 457 magicka recovery.
[Mugged Rabbit in Preserve] Tristat, allows you to remove points from stamina and put more into health or magicka, but doesn't allow to spam spells as much.
Potions: Magicka. You can restore Stamina with heavy attacks and you also have two sets which do the same.
I recommend neither Vampire nor Werewolf for this.
Breton. (anything except Khajiit or Woodelf really)